IGGM Elden Ring Nightreign Reviews: Can It Surpass The Original With Its Combat-centric Design?

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As a derivative of Elden Ring, Elden Ring Nightreign is also a role-playing game set in an open world. The game will be released on May 30. There has been a lot of attention and calls.

Before the game was released, the game’s design director also talked to us about many design ideas and development directions of the game. Let’s take a closer look at the design and content of the game.

Focuses On Combat And Challenges

The game design director has designed combat and levels for many works of the developer. In Nightreign, he also emphasizes combat. The main goal of the game is to defeat Nightlord at the end of each night.

The gear of the characters and Elden Ring Nightreign Runes are scattered in many corners of the map, and they need to defeat bosses of different difficulties to obtain them.

The purpose of this is to encourage and motivate players to change strategies creatively in combat, and avoid using a fixed game strategy to enhance the gaming experience.

Secondly, the game mechanism has also been greatly changed for challenge. The designer revealed that the game is full of challenges, but it is not difficult for the sake of difficulty. The difficulty will increase as the player’s technology improves, but it is still within control.

The designer spent a lot of energy in studying this aspect and finally made the difficulty setting of the game based on its feasibility and enjoyment.

You will encounter many risks in the game, which is both to maintain freshness and to ensure challenge. The designer has found a good balance between freshness and originality.

It can be seen that even if the difficulty of the game will be adjusted, it is still not to be underestimated.

Therefore, good Elden Ring Nightreign items and builds are the prerequisites for successfully defeating super bosses, and runes obtained in daily tasks may be far from what you need. To get better equipment, you must always be ready to fight the most difficult bosses in the dark!

Unique Revival System

In addition, another magical thing in the game is its unique revival system, which allows us to save teammates who have lost their ability to move by issuing attacks. The design director also explained the idea behind this gameplay:

The developers hope to use many existing resources in Elden Ring to create more interesting gameplay, and attack is one of the core elements of Nightreign.

So they tested whether the system is suitable for resurrection in battle, and found various tactics that vary according to range, probability, and frequency, and then applied this idea to the game.

Guiding Players To Change Combat Strategies

From the beta version, it can be seen that although it is very interesting to shape the characters, some strategies are repeated.

And what needs to be improved is to add more uncertainty elements to the final product to increase the difficulty of the challenge, to encourage players to focus more on tactical settings.

The developer also said that this game is different from the past, and the unchanging strategy cannot deal with different bosses.

At the beginning, maybe your strategy may be effective, but as the boss is not only strengthened, you will definitely have to mobilize your brain at a certain level and think about how to change your combat strategy.

In addition, I would like to remind all players that the final version of the game allows players to determine the weaknesses of each boss before setting off.

If you already know which bosses certain poisons are effective against, you can find and loot these Nightreign items that can be made into poisons. Although this will increase your quest volume, it will be very helpful for your subsequent games.

Of course, you can also spend some runes to get them from merchants, which can directly save your time and energy, allowing you to focus more on fighting the boss.

These poisons have susceptibility, which can give you an advantage in battle. This is also a feature that the developers have painstakingly designed to encourage players to develop creativity.

Besides, based on the feedback from players in the results of network testing, the developers have also improved the visible elements on the map and the descriptions of the character’s moves.

Now, the communication of information in the game has become clearer, and players no longer have to worry about not knowing how to proceed to the next operation in the game or not being able to understand how to use the characters’ moves.

The Source Of Ideas For Nightfarers

There are a total of eight playable Nightfarers in the game, each with a different class. The developers first determined the characteristics of the characters and finally determined the eight classes.

The determination of characters is mainly influenced by builds and fantasy archetypes. In Dark Souls series, players can assign stats to use specific weapons or builds, which are usually assigned to Strength builds or Pure Magic builds.

In addition, characters like Swordsmen, magic wizards, and shield-using characters are fantasy archetypes. Combining builds and fantasy archetypes to create a variety of highly playable characters, such as macho wizards, there are many ways to change. The eight Nightfarers were finally determined based on the combination and collision of the two elements.

The above is the creation and design ideas of Nightreign. It can be said that this work embodies the hard work of the developers. Therefore, it is very worthwhile for us to join, let us look forward to the arrival of May 30th together!

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